The Journey of Brogmar

A Chronicle of Regret, Roots, and Redemption

Map of Lyra

Shipwrecked

The sea is a greedy mistress. She took the Opulence, my family’s pride, and left me crawling onto the sands of a lonely island in the Zendrian Sea. For five years, I was lost to the world, alone with the spirits and the silence. But a vision of Marterus called me back. The spirits weren't done with me yet.

Port Starvryn & The Kestrel

I found my way to Port Starvryn and caught the Kestrel, a grand airship, bound for Marterus. It was there I met my companions. I shared my special mushrooms to help them see the world’s true colors. We crashed, of course—life is rarely a smooth flight—but we survived. Unlike those cowards Groff and his friend.

High as a Kite

Eastport

In Eastport, we faced the Voidbloom, a drug as dark as the shadows it hid in. We found Maynard Krensch with an octopus for a hat, and a witch named Margeth who turned villagers into plants. We fought her in the woods, freed the children, and became the so-called "Heroes of Eastport."

Talking to Maynard Krensch

Brae & The Cow of Chaos

Our hunt for Margeth led us to Brae, where the wizard Ethor was playing god with the flesh of the innocent. In his hideout, amongst the skeletons and the traps, I called down the Cownado. A storm of beef to end his madness. It was then I remembered Garron, and the weight of my past as Harry Dennison began to press heavy once more.

Cownado

Passage to Felldrei

Aboard the Stubborn Arse, we faced the freezing winds and the merfolk of the Kalani Strait. I realized then that Eldath’s peace must be guarded by Silvanus’s strength. We celebrated Frostfeast, but the joy was cut short by the "Crooked Man." He took Marta, leaving Muffin broken and the rest of us looking into the dark.

Brogmar's Evolution

Marterus: A City of Ghosts

The Cloudcombe Reunion

We arrived at the Stone Circle of Marterus, the air thick with the smell of coal and old stone. It’s a city that remembers me as Harry Dennison, the socialite who vanished, but I walk its streets as a ghost in leather and mud. We spoke with King Edor Braun, a man whose alertness is a flickering candle against the shadows of his mid-70s. He offered us caution and a search for experts, while we offered him a leaf sculpture and a demand for gold.

But the true weight of Marterus lay in the Cloudcombe. I found my sister, Lithen, and my mother, Jolene. Seeing her under that mysterious affliction—a slow, silent withering—was a blow to the heart I wasn't prepared for. And while my family fades, the Dennison legacy has been seized by Polin Garten. "Scales of Garten" they call it now. A family friend who stepped into the vacuum I left behind.

We tracked the whispers to the Abashed Angel, a high-class shop where Treynor held court. We played the game of merchants and Lords, seeking a meeting with Polin, only to find that the Thieves' Guild—the "Rat and the King"—are the only ones standing against the Garten takeover. While Skaf and Elion hunted for shadows in the Cloudcombe, Panda and I went to the light.

In the Banniatear rare bookshop, Aegebras led us down stairs that had no right to be there.

The Banniatear Library

He told us the story of the ancient heroes: Aurelius Vane the breach-holder, Kaelen Moonwhisper the Druid who wove the roots of the world, Bram Ironfoot the cleric, Sariel the ghost, Thorvus Marshall the giant, and Valerius Thorne. They were the ones who first bound Ithak'var, the shepherd of countless faces. A demon who enslaved his own creators. The Mirrorwind isn't just a storm—it's his breath, set to unmake Lyra. The cultists with the root tattoos follow a master who is bound in the Abyss, but waiting to be brought forth.