The Journey of Brogmar
A Chronicle of Regret, Roots, and Redemption
Shipwrecked
The sea is a greedy mistress. She took the Opulence, my family’s pride, and left me crawling onto the sands of a lonely island in the Zendrian Sea. For five years, I was lost to the world, alone with the spirits and the silence. But a vision of Marterus called me back. The spirits weren't done with me yet.
Port Starvryn & The Kestrel
I found my way to Port Starvryn and caught the Kestrel, a grand airship, bound for Marterus. It was there I met my companions. I shared my special mushrooms to help them see the world’s true colors. We crashed, of course—life is rarely a smooth flight—but we survived. Unlike those cowards Groff and his friend.
Eastport
In Eastport, we faced the Voidbloom, a drug as dark as the shadows it hid in. We found Maynard Krensch with an octopus for a hat, and a witch named Margeth who turned villagers into plants. We fought her in the woods, freed the children, and became the so-called "Heroes of Eastport."
Brae & The Cow of Chaos
Our hunt for Margeth led us to Brae, where the wizard Ethor was playing god with the flesh of the innocent. In his hideout, amongst the skeletons and the traps, I called down the Cownado. A storm of beef to end his madness. It was then I remembered Garron, and the weight of my past as Harry Dennison began to press heavy once more.
Passage to Felldrei
Aboard the Stubborn Arse, we faced the freezing winds and the merfolk of the Kalani Strait. I realized then that Eldath’s peace must be guarded by Silvanus’s strength. We celebrated Frostfeast, but the joy was cut short by the "Crooked Man." He took Marta, leaving Muffin broken and the rest of us looking into the dark.
Marterus: A City of Ghosts
We arrived at the Stone Circle of Marterus, the air thick with the smell of coal and old stone. It’s a city that remembers me as Harry Dennison, the socialite who vanished, but I walk its streets as a ghost in leather and mud. We spoke with King Edor Braun, a man whose alertness is a flickering candle against the shadows of his mid-70s. He offered us caution and a search for experts, while we offered him a leaf sculpture and a demand for gold.
But the true weight of Marterus lay in the Cloudcombe. I found my sister, Lithen, and my mother, Jolene. Seeing her under that mysterious affliction—a slow, silent withering—was a blow to the heart I wasn't prepared for. And while my family fades, the Dennison legacy has been seized by Polin Garten. "Scales of Garten" they call it now. A family friend who stepped into the vacuum I left behind.
We tracked the whispers to the Abashed Angel, a high-class shop where Treynor held court. We played the game of merchants and Lords, seeking a meeting with Polin, only to find that the Thieves' Guild—the "Rat and the King"—are the only ones standing against the Garten takeover. While Skaf and Elion hunted for shadows in the Cloudcombe, Panda and I went to the light.
In the Banniatear rare bookshop, Aegebras led us down stairs that had no right to be there.
He told us the story of the ancient heroes: Aurelius Vane the breach-holder, Kaelen Moonwhisper the Druid who wove the roots of the world, Bram Ironfoot the cleric, Sariel the ghost, Thorvus Marshall the giant, and Valerius Thorne. They were the ones who first bound Ithak'var, the shepherd of countless faces. A demon who enslaved his own creators. The Mirrorwind isn't just a storm—it's his breath, set to unmake Lyra. The cultists with the root tattoos follow a master who is bound in the Abyss, but waiting to be brought forth.
The Scales of Garten
To reach Polin Garten, we struck a bargain with the Thieves' Guild, the "Rat and the King," the only souls in Marterus with the spine to stand against him. They lent us scouts, and Treynor arranged our meeting. But the man who greeted us as Lord Boumont wore a stolen face—a monster in a lord's clothing. The fight was brief and brutal. When the king's guard came through the door, I chose to stop hiding. I stood before King Edor Braun and named myself: Harry Dennison, returned from the sea. I asked him to shelter my mother and sister until we come back. If we come back.
Outside those gates, Muffin found us. The great gentle fool gave a speech that broke us all a little—he has laid down his trident. He's settled in Marterus with his Kaia, and they've opened a woodworking shop, "The Knotty Carver," where he carves his bowls in peace. I'll miss him. But a man who finds his roots should be left to grow in them.
The Road to Greygate
We took horses and rode south—my Kalli, and mounts for Skaf, Elion, Panda, and Zolik. Three days through sprawling farmland and quiet hamlets under the eyes of the wolfguard. We found a hollow with a music box crying like a lost child, a strange thing that remembers the sounds it hears. Elion shot a riderless horse dead on the road, cold as ever—there's a place kept warm for him below for such mercies. On the third day the land gave way to an enormous gray wall running east to west, and the guarded town of Greygate crouched beside its gate. Beyond it lies the Fen: a drowned, dead land that even the patrols fear to enter.
Into the Fen
The guards took us halfway through the tunnel and no further. When the last door opened we were met with warm, foul water and endless swamp—dank, humid, and heavy with rot. Skaf vanished as we crossed the threshold. I led us through the mire by the old skills, and we found respite beneath a magical tree that offered healing and silver leaves. Then came the flashing lights in the fog, drawing us deeper, to a circle of mushrooms glowing an eerie blue. Skaf, ever curious, reached out and touched one.
The ground itself rose up. An Ancient Gully-maw, thirty feet of bark and root and fungus, erupted from the earth and fell upon us. It seized Panda in its great maw and swallowed him whole. I called the blink dogs and sprites to our aid; ghostly will-o'-the-wisps fed lightning into the beast to mend its wounds, and my sprites turned their bows upon them. And there we stand—swords drawn, our brother inside the belly of the beast, the Fen closing in around us.